Resources

Educators, Families, Youth, Volunteers

2026 Challenge: Regenerative Farming

This Challenge is designed to help youth aged 13-22 understand the environmental and efficiency trade-offs between conventional and regenerative agriculture.
Educators
1-3
Lesson

Bust a Rhyme: Can Code This – Da Na Na Na!

Learners will write their own rap and will animate their rap using their knowledge of ScratchJr coding.
Educators
1-3
Lesson

Adventures in Math Land

Learners will use their understanding of numeracy (including odd/even, place value, skip counting and greater than or equal to) to create a ScratchJr game.
Educators
1-3
Lesson

Animate a Math Word Problem

Learners will create a ScratchJr program that animates their own math word problem.
Educators
3-8
Lesson

Mirror, mirror

In this lesson, students investigate the “agreeableness bias” inherent in Large Language Models (AI) through an interactive simulation and the analysis of real-world scenarios.
Educators
3-8
Lesson

The battle of prompts

In this lesson, students investigate the “agreeableness bias” inherent in Large Language Models (AI).
Educators
4-6
Lesson

Stamp that canvas!

This lesson integrates Scratch coding with artistic expression to help students physically see and experiment with custom block procedures and spatial stamping patterns.
Educators
9-12
Guide

AI Primer for Students, Educators, and Lifelong Learners

A friendly starting point covering the big ideas behind AI, from algorithms and bias to generative tools and data literacy.
Families
9-12
Guide

Talking AI with Teens

A conversation guide for parents and trusted adults who want honest, low-pressure talks with teens about algorithms, AI bias, and how to think critically online.
Educators
9-12
Guide

Agreeable AI

A classroom guide on why AI is designed to agree with you, and why that becomes a real problem when young people turn to it for personal advice.
Educators
9-12
Guide

AI, Cognitive Offloading, and Critical Thinking

A classroom guide on how generative AI works, why it gets things wrong with confidence, and what students risk when they let it do their thinking.
Educators
9-12
Guide

Understanding Social Media Algorithms

A classroom guide exploring how AI shapes your feed, why emotional content spreads, and how to take back control of your attention.
Educators, Families, Youth, Volunteers
All
Video

AI in Your Everyday Life

Every time you scroll, like, or pause, AI is learning. This resource hub explains what AI knows, how it works, and how to use it responsibly.
Educators
14 -18 years old
Guide

SIL Toolkit For Facilitators

In the Social Innovation Lab, youth explore how technology and creativity can address real-world challenges through a hands-on, team-based experience.
Educators
1-3, 4-6, 7-8
Lesson

Learn Like A Computer

Learners explore how machine learning algorithms work and their uses in day-to-day life through hands-on unplugged activities that simulate supervised and reinforcement learning.
Educators
7-8, 9-12
Lesson

Micro:bit Series 2 – Sensing Data

In this lesson, you will be introduced to the micro:bit’s sensors so that you can code, test and modify a data-gathering tool.
Educators
4-6, 7-8, 9-12
Lesson

Introduction to Cybersecurity

Students will learn what cybersecurity is, why it matters, and how to protect themselves in the digital world by exploring concepts related to Passwords and Social Engineering.
Educators
4-6, 7-8
Lesson

Mandala Magic

This lesson introduces students to creating geometric mandalas by designing unique symbols and using block-based coding in Scratch, applying mathematical concepts like symmetry and repetition while fostering mindfulness, creativity, and self-expression.
Educators
7-8, 9-12
Lesson

AI Policy Website

Students create a persuasive website using Google Sites to propose fair and practical AI usage rules for their school, researching stakeholder perspectives and collaboratively developing a 10-rule AI policy.
Educators
4-6
Lesson

Stories of Migration

Students create a digital animation in Scratch that narrates their family’s immigration story, exploring concepts of migration, emigration, and immigration while applying coding principles like Algorithms, Sequence, and Events.
Educators
4-6
Lesson

Race for the Catch

Students create a Bear Chase game in Scratch where two bears compete to catch salmon, learning events, sequences, loops, conditional statements, and variables.
Educators
1-3
Lesson

Dance Off

Students participate in a ScratchJr Dance-off Competition to learn the basics of algorithms and sequence by organizing physical movements into step-by-step instructions.
Educators
4-6, 7-8
Lesson

Introduction to Micro:bit

In this lesson, you will be introduced to micro:bit, a pocket-sized computer. Teachers will learn about micro:bits physical features, the Makecode coding platform, and how to code basic scripts to create an animation. This lesson brings hands-on STEM learning into the classroom in a fun and easy way.